Tag: Magnimar

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  • Alabaster District

    The richest and most prestigious district in all Magnimar, it used to be known as the Stylobate but is now it is colloquially known as the Alabaster District. The district is home to Magnimar's elite and is cut off from the rest of the city by a large …

  • Magnimar Locations

    * [[Alabaster District | Alabaster District]] * [[Capital District | Capital District]] * [[Naos]] * [[Dockway]] * [[Lowcleft]] * [[Beacon's Point]] * [[Keystone]] * [[ …

  • Capital District

    The home to some of Magnimar's most important buildings, the Capital District serves as the political heart of the entire city; it is sometimes referred to as the Artisan's Quarter or the Irespan District. It lies in the Summit region of Magnimar and is …

  • Naos

    Home to many merchants and comfortable families , Naos is disparagingly called the "New-Money District" by local aristocrats . Despite the disdainful comments of the elite, Naos is one of the most welcoming and well-kept parts of Magnimar. In the …

  • Dockway

    The city district known as Dockway forms the heart of Magnimar's maritime activities, nestled round the shore of Outcast's Cove in the city's Shore region. Its is sometimes referred to as the Eagle's Quarter, or as the Trade District. Dockway never sleeps …

  • Lowcleft

    The district of Lowcleft, or The Rubble as it is often disparagingly known, sits at the bottom of the imposing Seacleft, and is considered one of Magnimar's most vibrant neighborhoods. Lowcleft is bordered by the Seacleft to the east, while to its west …

  • Beacon's Point

    Beacon's Point forms one side of Outcast's Cove, the harbour that forms the heart of Magnimar's nautical trade. It is sometime called The Shipyard or the Worker's District, and contains Magnimar's poorest neighbourhood, Rag's End. As may be expected of a …

  • Keystone

    While impressive and intimidating buildings line Keystone's major streets, behind them lie the townhouses and close alleys of Magnimar's laity. It is these buildings that the majority of the middle class of Magnimar calls home. While holy houses to some …

  • Ordellia

    Separated from the rest of Magnimar by the Yondabakari River, Ordellia has always considered itself somewhat apart from the rest of the city. It is termed the Foreign District or the "Mush", depending on the kindness of the speaker. Ordellia is the …

  • Underbridge

    By far Magnimar's most seedy, dangerous and dirty district, Underbridge is the only district in what is known as the Shadow area of Magnimar because it lies beneath the shade of the Irespan. Rat infested Underbridge is filled with gambling dens, rancid …

  • The Osprey

    The Osprey is one of the ten remaining pilings of the Irespan in Magnimar. It is the shortest of the ten, standing only 100-feet high. There is an entrance into the upper piling. The church of Abadar is rumored to operate a prison here.

  • The Shark

    The Shark is one of the ten remaining pilings of the Irespan in Magnimar. Standing just 120-feet high, this piling is rumored to be haunted. There is an entrance in the upper piling.

  • The Gecko

    The Gecko is one of the ten remaining pilings of the Irespan in Magnimar. Standing 250-feet high, this piling is still connected to the bridge's deck. There is an entrance into the piling, but it is rumored to be haunted.

  • The Gull

    The Gull is one of the ten remaining pilings of the Irespan in Magnimar. There is an entrance to the interior of the piling located near water level. This 250-feet tall tower is still connected to the bridge deck.

  • The Rat

    The Rat is one of the ten remaining pilings of the Irespan in Magnimar. Standing 250-feet high, there is an entrance near sea level and it is still connected to the bridge deck.

  • The Harpy

    The Harpy is one of the ten remaining pilings of the Irespan in Magnimar. It is still connected to the bridge deck, which is 250 feet above the water. There are no known entrances into the piling

  • Friendly Merchant

    Despite its name the tavern known as The Friendly Merchant is anything but, located in the Shadow of the vast Irespan in the Underbridge slum district. The Friendly Merchant is run by scummy half-elf named Siov Cassimeel.

  • The Shadow Clock

    Among the most impressive monuments in Underbridge, the Shadow Clock is a minor marvel of engineering. At a height of 250 feet, this teetering structure of stone, wood, and rusted metal towers above the other buildings in the district, yet the …

  • Shrine of Sarenrae

    An abandoned shrine to the goddess Sarenrae exists in the Underbridge district of the Varisian city of Magnimar. It was built in the early days of the settlement by a priest and his acolytes. They were later found murdered and their bodies were buried in …

  • Seven's Sawmill

    Of the half-dozen or so major lumber mills active on Kyver's Islet, the Seven's Sawmill is the only one that has never shifted ownership throughout the course of Magnimar's history. The Seven's Sawmill produces lumber regularly, if perhaps at a somewhat …

  • Red Kestrel Imports

    This large red waterfront warehouse near the northern end of Ordellia flies six different flags above its large primary doors - Absalom, Cheliax, Osirion, Katapesh, Sargava, and above them all the flag of Magnimar. These flags indicate the six nations in …

  • Embassy Building

    This sprawling two-story building is where agents of other nations maintain an official presence in the city of Magnimar. The city has extended invitations to nearly two dozen nations in the Inner Sea region, offering a place in the city in exchange for …

  • Rose and Rake

    The unofficial "capitol" of Ordellia is the Rose and Rake theatre, an open-air, circular playhouse known for its scathing social satires and ribald political commentaries . This establishment, more than any other in Ordellia, has been known to draw …

  • Mistress of Angels

    This fine marble sculpture of Ordellia Whilwren, one of the founders of Magnimar, shows the beloved cleric of Desna looking out over the Varisian Gulf to the horizon, as if she were scanning for threats to the city.

  • Pug's Contraptions

    The Golemworks is not the only establishment in Magnimar that specializes in giving inanimate objects the semblance of life. At Pug's Contraptions , the Pug family has long offered a wide assortment of windup toys, minor clockwork baubles , unique locks, …

  • Osprey Club

    This towering structure looms proudly behind its wrought-iron fence. Iron ospreys perch atop the fence here and there, as if guarding the structure within. After dark, the Osprey Club's facade glows and shimmers in green and gold faerie fire until an hour …

  • Cathedral of Abadar

    The largest temple in Magnimar is the cathedral of Abadar, a sprawling stone structure that also serves as the primary bank and moneylender not only for Magnimar but also for the entire region of western Varisia. Dozens of acolytes, priests, and paladins …

  • Kaijitsu Villa

    For a time , the Kaijitsus were the newest aristocrats of Magnimar, yet after a disastrous storm resulted in the death of the family's leader in 4687 AR, the Kaijitsus have increasingly focused their attention on their interests in Sandpoint, leaving this …

  • The Fancy Reefclaw

    One of Magnimar's most successful breweries, the Fancy Reefclaw is unmistakable on its street for its bright red-and-yellow facade, upon which is painted a huge mural of a reefclaw wearing a fine towncoat, a tricorne hat, and gold chains. This is the …

  • Deverin Villa

    The Derevins are perhaps the most laid-back of Magnimar's aristocrats, and their famous patience with the commonfolk has earned the family's leader the nickname of the " Simple Lord". Hobard Deverin is equally proud of his family's success with [[The …

  • House of Welcome

    Magnimar's most exclusive brothel is the House of Welcome, a sprawling villa that inspires the jealousy of many of the city's families. In fact, the House of Welcome itself could have been classified as an aristocratic villa, were it not for a law that …

  • Defiant's Garden

    Directly upon the Seacleft stand several estates of the city's more daring aristocrats, but even the most lavish of these are outshone by the small four story castle, Defiant's Garden, diplomatic resort and home of Lord-Mayor [[:haldmeer-grobaras | …

  • Arvensoar

    The tallest structure in Magnimar and a wonder in a city of architectural feats , the Arvensoar stands approximately 400 feet tall, climbing the entire length of the Sea cleft and extending nearly a hundred feet above Naos itself. In the simplest senses, …

  • Temple of Iomedae

    The fortress-like temple of Iomedae, presided over by Chaplain Tira Ronnova, stands here sounding the daily call to glory and preaching of honor, sacrifice, and spiritual rewards to the layman.

  • Founder's Flame

    This magical fountain of flame was built by Antholus Kaddren - a gift to the city soon after its founding. The monument itself consists of a pedestal that supports a bronze bowl filled with green oil. A nimbus of fire burns perpetually in the bowl, …

  • The Guardians

    Just within Twins' Gate stand the Guardians, one of the city's larger monuments. These 200-foot-tall colossi depicting the young heroes Cailyn and Romre Vanderale face each other with burning staves held high, forming a giant arch.

  • Bastion of the Nail

    When certain elements among the Justice Court felt that Magnimar badly needed additional law enforcement, but were deterred by the Council of Ushers and Pediment Building alike, they extended an invitation to the Hellknight Order of the Nail to lend their …

  • Boria's

    Boria's is an innocuous-looking wine shop on Lemnius Lane and is run by Todoban Boria. Numerous types of wholly unremarkable wines are displayed around the shop and a small statue of Cayden Cailean stands upon the front counter.

  • Triodea

    Upon Starsilver Plaza - where abalone shell inlays create a scene of thousands of stars-stands the Triodea, the most renowned playhouse and concert hall in Magnimar. This single building houses three performance halls : the Grand Stage for operas and …

  • Matador's Lodge

    While bullfights themselve s are performed in the Serpent's Run every summer, those who take part in the seasonal event take pride in their training and skills year round. In the off season, these matadors perform here, at the Matador's Lodge. Part tavern …

  • The Fish Tank

    One of several wagons converted into semipermanent dwellings in the Lowcleft Varisian camp. Images of glassy-eyed sea serpents and scandalously clad mermaids stare stupidly from the timbers of this peeling sea-blue caravan wagon. Within, the roomy wagon …

  • The Courtesan and Unicorn

    The Courtesan and Unicorn is a combination harrow parlor and brothel run by Vanyavi Czanji. The harrow readings are often performed by non-Varisians dressed up as a caricature of true members of this ethnicity. Shoanti guards fanatically monitor the …

  • The Dreaming Dryad

    This elegant building's main entrance has been enhanced by illusions to give those who approach it the uncanny feeling that they are looking through an arch of stone into the heart of beautiful pastoral glade. During the day, the view is one of the glade …

  • Mapstone Monument

    This corner of Seerspring Garden is dominated by a massive block of marble that protrudes 3 feet from the ground. The top of this block of stone has been meticulously carved into a scale model of the city of Magnimar. Touch-ups and additions to the …

  • The Celwynvian Charge

    A gift from the elves of the distant Mierani Forest after Magnimar sent a delegation to secure a trade alliance, what was originally nothing more than a curious stony seedpod has, over the decades, grown into a tree-shaped sculpture as tall as a two-story …

  • Our Lady of Blessed Waters

    Seerspring Garden, a park boasting a spring of crisp, clear water, marks the northeastern corner of Keystone. The park itself is a fine place to relax, but its most striking feature is the bronze, strangely verdigris-free statue of a lithe woman that …

  • Deadeye Lodge

    This humble but sturdy wooden lodge would look more at home on the shores of a high-mountain lake than in an urban environment, yet the church of Erastil prefers this building's awkward rustic look.

  • Dome of the Savored Sting

    This garish stone structure features a black-and-golden dome crowned by a thin black spire-a representation of the goddess Calistria's sting. The temple accepts worshipers, but also functions as a brothel to those the church deems worthy of the honor of …

  • Founder's Honor

    The visage of Alcaydian Indros is common enough in Magnimar, but this 50-foot-tall monument to the city's heroic founder is among its most iconic and well loved. Patriotic Magnimarians often leave offerings of fruits and flowers at the statue's feet.

  • Stone of the Seers

    To the south of Seerspring Garden stands Magnimar's most esteemed school of wizardry, the Stone of the Seers. The spring that still bubbles at the heart of Keystone is said to have once been home to an oracular water spirit who departed decades ago but …

  • Church of Pharasma

    Magnimar's Pharasmin church is a small, humble building compared to the much larger cathedral located in Korvosa, yet the building is still impressive for its haunting facade and steep, spiky rooftop. Led by Annamentus Jivorus, the acolytes of this church …

  • Aquaretum

    At the northernmost part of the district stands a spherical building of metal and glass shaped something like a diving helmet, a curious diversion called the Aquaretum. The proprietor, Nireed Wadincoast, opens his home and personal collection of large …

  • The Burn

    Once several fine structures surrounded the home of the Varisian Council, but these buildings burned to the ground 11 years ago after the demented artist Andosalu went mad and lit his studio on fire. Just over four dozen people died in the fire. The …

  • Varisian Council

    Currently run by aging Remeria Callinova, the Varisian Council is the oft-forgotten third branch of Magnimar's government. Here, amid the colorful tents and wagons of Keystone's largest Varisian camp, Callinova and her advisors work to ensure that the …

  • Cynosure Tower

    It's unusual for the priesthood of Desna, with their fondness of travel and the night sky, to build permanent shrines . But as Desna's worship is quite popular among Magnimarians, particularly among the city's pure-blooded Varisians, the faith maintains a …

  • The Old Fang

    The best known of the Dockway's taverns is the Old Fang, a taproom and cheap inn built right on the docks and covered in barnacle s below and peeling white paint above. Ol' Mam Grottle, a burly, no-nonsense matron, runs this favorite local watering hole, …

  • Eyes of the Hawk

    This monument depicts the twin wizards Cailyn and Romre Vanderale and their adventuring party, the Eyes of the Hawk, as they defeated the monstrous, spidery shriezyx that erupted from the Irespan in 4623 AR.

  • No-Horn

    This exceptionally seedy tavern stands (albeit just barely) as an excellent counterpoint to the much grander and well-respected Old Fang - a good-as-any-other example of the type of low-end drinking holes that seem to pop up and fail on a monthly basis …

  • Bazaar of Sails

    A destination for traders the world over, the Bazaar of Sails is the largest free market in Varisia. Anyone with merchandise to sell is welcome to set up a tent, booth, or wagon among the hundreds of other ever-changing shops that fill the dockside plaza. …

  • Captain's Club

    Perhaps the highest-class tavern in Dockway, the Captain's Club is also the district's most exclusive. The Captain's Club caters exclusively to ship captains and their guests. All others are turned away at the entrance.

  • The Shucked Oyster

    Magnimar sports dozens of official brothels (and countless more unofficial ones), but of those in the Shore, few have as notorious a reputation as the Shucked Oyster. At four stories, this flamboyant seaside manor-house is one of the district's tallest …

  • Bronze House

    The ornate Bronze House is the regional headquarters for the international corporation known as the Aspis Consortium. Located in the city's working-class Dockway district, it was established in the early years after Magnimar's founding

  • Impound Yard

    These piers are controlled by the city government. Any ships left abandoned are docked here, are cataloged, and after a period of 90 days are auctioned. These auctions draw large crowds , for the contents of each ships' holds are not revealed, making the …

  • Merchants' Guildhall

    In a city with arguably too many guilds, the Magnimarian Merchants' Guild, run by an industrious man named Khet Igersen. the Merchants' Guildhall is a stark, utilitarian stone building that belies none of the guild's vast wealth.

  • The Fifth Wind

    This massive stone weather vane stands amid the docks, its windsocks towering above surrounding buildings so as to give all of Outcast's Cove an easy method of determining wind speed and power. The sides of the stone pylon that supports the windsocks are …

  • Outcast's Cove

    The area where the Magnamarian shoreline cradles the waters of the Varisian Gulf is known as Outcast's Cove. Here, the mighty Yondabakari empties into the sea, and the bright red skiffs of the Harbormaster's crew constantly work to ensure ship traffic …

  • Irespan

    Visible for miles out to sea, the ancient basalt bridge known as the Irespan dominates Magnimar's skyline. Jutting from a prominent foundation upon the Seacleft, the Giant's Bridge (as it is sometimes called) soars more than 300 feet above the city's …

  • Golemworks

    One of Magnimar's best-known industries is the Golemworks, a series of unremarkable, crow-haunted warehouses near the north edge of the Irespan. Since its founding, this studio has grown into a sizable and prestigious workhouse with loyal customers as …

  • Cenotaph

    One of the tallest structures in the city, this 10-story, cylindrical monument is called the Cenotaph. Created as a memorial to Magnimar's most beloved founder, Alcaydian Indros, the monument was meant to be an empty tomb honoring the local hero. As years …

  • Pediment Building

    Near Usher's Hall stands the impassive gray stone fastness of the Pediment Building. The impressive upper halls-replete with stern-faced gargoyles and grim judges-serve as the home of the Justice Court and the Halls ofVirtue (each judge's personalized …

  • Usher's Hall

    Said to be the most powerful political institution in Magnimar, the Council of Ushers is defined by its charter as an assembly of the eldest, most experienced, and most influential of the community's leaders, overseen by an executive moderator-currently …

  • Lord-Mayor's Menagerie

    Aside from their home, the Heidmarchs also curate the Lord-Mayor's Menagerie, a public park where they display many of their taxidermy trophies and live captures , most notably a blinded ruby-eyed basilisk (its eyes are also on display), a fist-sized …

  • The Wyrmwatch

    The tallest structure in Beacon's Point is the building that gave the district its name. The Wyrmwatch is a towering lighthouse that reaches a height of 82 feet, although the 20-foot-bluff upon which the building stands gives the lighthouse an even more …

  • The Battle of Charda

    Magnimar is no stranger to threats from the sea-between the constant threat of piracy from Riddleport and raiders from the Linnorm Kingdoms, the city's defenses have had plenty of opportunities over the past century to test their mettle. This large statue …

  • Outcast Fishery

    Fishing is one of Magnimar's most important industries. Outcast Fishery, so named for the cove that Beacon's Point shelters, consists of three large warehouses and drydocks where fishing boats and vessels can launch and have repair work done. The Fishery …

  • Harbormaster

    The Harbormaster refers to the building housing the harbormaster. The current holder of this position is Vert Aigerd, who replaced Odie Phexen by displaying an incredible ability to memorize ship schedules and names. This three-story stone building is …

  • Jaijarko Castle

    The term "castle" may appear to be something of a misnomer when applied to this collection of shanties and tenements, yet this block works very much as a single defensive structure. The entire mass of buildings is owned by Rassimeri Jaijarko, the infamous …

  • Lost Lane

    A street in Rag's End, one of Magnimar's poorest neighborhoods in the city's Beacon's Point district. It is also rumored to be the location of the headquarters of one of Magnimar's premier thieves' guild.

  • Washers' Row

    This tangle of open-air washhouses, launderers , and Varisian wagons and tents uses large vats of potent chemicals to clean ships' sails and perform other high-volume work, and also offers bleaching and dying services for flags, banners, and the like. …

  • The Pig

    Many taverns and other eateries can be found in the tangle of Rag's End, although referring to some of these rat dens as "eateries" is a charity. The Pig is an excellent example of a Rag's End drinking establishment. Built in a condemned building that …

  • Fort Indros

    At the northernmost point of the Alabaster District looms Fort Indros. Commanding a strategic position over Magnimar's coast, Fort Indros bristles with ballistae and trebuchets-its basalt walls and towers stretching a hundred feet into the sky mark it as …

  • Alabaster Park

    Although the majority of the Alabaster District's citizens are aristocrats who have their own private gardens in their villas or townhouses, the district maintains this public park nonetheless. Its proximity to the Serpent's Run makes it a favorite place …

  • Serpent's Run

    Those of the middle or lower class are generally not welcome in the Alabaster District, save for one significant exception: The sprawl of the Serpent's Run accepts all who can pay for a seat, from the most expensive private balconies (some of which go for …

  • Valdemar Villa

    Once one of Magnimar's most successful families, with interests in shipping, fishing, and logging, they have recently fallen on hard times. The head of the family, [[:ethram-valdemar | Ethram Valdemar]], lives in Sandpoint while his eldest son, Kaleb, …

  • Versade Villa

    Versade Villa is the headquarters of House Versade, one of the aristocratic families of the Varisian city of Magnimar best known for throwing amazing parties. It is located at the end of a long line of upper-class villas in the Alabaster District, …

  • Derexhi Villa

    Derexhi Villa is the seat of House Derexhi, one of the Varisian city-state of Magnimar's founding families. Located in the upscale Alabaster District, it is run by the family's head, Randred Derexhi, who is a member of the Justice Council.

  • Heidmarch Manor

    The Alabaster District is also the home of two of the city's most eccentric citizens: esteemed hunters and explorers Sheila Heidmarc and her husband Sir Canayven Heidmarch.

  • House of Lords

    The facade of this large stone building gives the impression of being a temple , yet in truth it is completely secular. Representatives of all seven of Magnimar's major families maintain offices in the House of Lords that are open to the public during …

  • Boewin Nox

    Under-Secretary to the Lord Mayor of Magnimar. Former Under-Secretary to Justice Ironbriar.

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